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      "venue": "Nature 2025",
      "summary": "Trains policies inside a learned world model with a shared algorithm configuration across diverse control tasks, connecting game and robot learning.",
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        "World models",
        "Reinforcement learning"
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      "environment": "DMLab30, including four Lasertag tasks; also Atari, Minecraft, and other environments.",
      "interface": "Task-specific observations, actions, and rewards feed an RSSM world model; actor–critic learning uses imagined trajectories. Each task is trained separately.",
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        "paper": "https://www.nature.com/articles/s41586-025-08744-2",
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      "name": "Diffusion for Human Behaviour",
      "title": "Imitating Human Behaviour with Diffusion Models",
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        "game"
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      "kinds": [
        "papers"
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      "year": 2023,
      "venue": "ICLR 2023",
      "summary": "Uses conditional diffusion to jointly predict mouse movement and firing, capturing multiple plausible choices in human behavior.",
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        "Imitation learning",
        "Diffusion models"
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      "environment": "CS:GO Aim Train; also robotic Kitchen and illustrative toy environments.",
      "interface": "Aim-training images map to joint horizontal/vertical mouse movements and firing, in a half-speed environment.",
      "limits": "Evaluation uses a fixed-position, half-speed task. Distribution distance and kills measure different outcomes; additional denoising also increases latency. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
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        "paper": "https://arxiv.org/abs/2301.10677",
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        "source": "arXiv",
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          "Tim Pearce",
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          "Anssi Kanervisto",
          "Dave Bignell",
          "Mingfei Sun",
          "Raluca Georgescu",
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          "Shan Zheng Tan",
          "Ida Momennejad",
          "Katja Hofmann",
          "Sam Devlin"
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        "date": "2023-01-25",
        "dateLabel": "First arXiv submission",
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      "name": "F.A.C.U.L.",
      "title": "F.A.C.U.L.: Language-Based Interaction with AI Companions in Gaming",
      "domains": [
        "game"
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      "kinds": [
        "papers"
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      "venue": "AAAI 2026",
      "summary": "Turns player language into action programs for game companions through spatial grounding, intent routing, and behavior-tree execution.",
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        "Language & action",
        "Multi-agent learning"
      ],
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      "interface": "Player language, game assets, positions, and orientations feed intent routing and object grounding, followed by atomic action programs or behavior trees.",
      "limits": "This is high-level companion interaction, not frame-level aiming. Throughput gains do not imply equal per-request speedups; earlier project metrics and final paper metrics must be separated. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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        "paper": "https://ojs.aaai.org/index.php/AAAI/article/view/38842",
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          "Yifu Yuan",
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      "id": "kb-r01",
      "name": "Principled Video Representations",
      "title": "Towards Principled Representation Learning from Videos for Reinforcement Learning",
      "domains": [
        "game"
      ],
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        "papers"
      ],
      "year": 2024,
      "venue": "ICLR 2024",
      "summary": "Studies how video pretraining without action labels affects control, including sensitivity to distracting visual dynamics.",
      "tags": [
        "Representation learning",
        "Reinforcement learning"
      ],
      "environment": "ViZDoom Basic and Defend the Center; also GridWorld.",
      "interface": "Unlabeled video pretraining produces a frozen encoder for PPO control. Action-labeled inverse models provide comparisons.",
      "limits": "Retain the artificial external distractions, frozen-encoder setting, and theoretical assumptions. Failure of a particular video objective does not establish that all video foundation models are ineffective. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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        "paper": "https://proceedings.iclr.cc/paper_files/paper/2024/hash/eb60f103645fd14c94826665f8505a6d-Abstract-Conference.html",
        "code": "https://github.com/microsoft/Intrepid",
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      "rank": 23,
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        "authors": [
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          "Tengyang Xie",
          "Alex Lamb",
          "John Langford"
        ],
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      "id": "kb-r02",
      "name": "DuRND",
      "title": "Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "ICML 2025",
      "summary": "Combines novelty and reward relevance to balance exploration and exploitation in sparse-reward tasks.",
      "tags": [
        "Reinforcement learning",
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      "interface": "ViZDoom observations feed dual random-network auxiliary rewards and PPO. Exact preprocessing and the complete action configuration need further verification.",
      "limits": "Two networks do not constitute a multi-agent system. Reward correlation is not causal contribution; CollectKit has no firing, and custom returns are not comparable across scenarios. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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          "Thanh Vinh Vo",
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      "id": "kb-r03",
      "name": "Action-Sufficient Representations",
      "title": "Action-Sufficient State Representation Learning for Control with Structural Constraints",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2022,
      "venue": "ICML 2022",
      "summary": "Learns compact state representations that retain control-relevant factors and uses imagined transitions to support policy learning.",
      "tags": [
        "Representation learning",
        "World models"
      ],
      "environment": "ViZDoom Take Cover; also CarRacing.",
      "interface": "Image, action, and reward sequences produce structured latent states for DQN. Take Cover uses left/right movement only.",
      "limits": "The Doom metric is survival time, not kills. CarRacing results do not establish FPS performance; action sufficiency depends on structural-model assumptions. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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      "links": {
        "paper": "https://proceedings.mlr.press/v162/huang22f.html",
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          "Clark Glymour",
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    {
      "id": "kb-b01",
      "name": "COOM",
      "title": "COOM: A Game Benchmark for Continual Reinforcement Learning",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers",
        "benchmarks"
      ],
      "year": 2023,
      "venue": "NeurIPS 2023 Datasets and Benchmarks",
      "summary": "Evaluates continual reinforcement learning under sequential visual and task shifts, tracking forgetting, forward transfer, and new-task learning.",
      "tags": [
        "Continual learning",
        "Benchmarks"
      ],
      "environment": "Doom / ViZDoom.",
      "interface": "Sequences of visual ViZDoom tasks are evaluated with SAC and continual-learning methods. Task boundaries are known; some methods use task identity.",
      "limits": "Compare performance, forgetting, and forward transfer together. Known task boundaries or identities differ from an open task stream; normalized average performance is not a win rate. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
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      "links": {
        "paper": "https://proceedings.neurips.cc/paper_files/paper/2023/hash/d61d9f4fe4357296cb658795fd7999f0-Abstract-Datasets_and_Benchmarks.html",
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    {
      "id": "kb-b02",
      "name": "HASARD",
      "title": "HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agents",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers",
        "benchmarks"
      ],
      "year": 2025,
      "venue": "ICLR 2025",
      "summary": "Separates task rewards from violation costs to evaluate visual agents under hazards such as dangerous terrain and friendly fire.",
      "tags": [
        "Safety & verification",
        "Benchmarks"
      ],
      "environment": "Doom / ViZDoom.",
      "interface": "Partial visual observations feed constrained PPO variants with separate rewards and costs, using full or simplified action configurations.",
      "limits": "An expected-cost budget does not guarantee zero violations in every trial. Fixed penalties differ from constrained optimization; action spaces, budgets, and curriculum resources must be aligned. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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        "FPS"
      ],
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        "checkedAt": "2026-09-14",
        "authors": [
          "Tristan Tomilin",
          "Meng Fang",
          "Mykola Pechenizkiy"
        ],
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          "name": "Google Research",
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      ],
      "name": "GameNGen",
      "title": "Diffusion Models Are Real-Time Game Engines",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "ICLR 2025",
      "summary": "Generates interactive DOOM frames conditioned on past images and player actions, exploring neural networks as game simulators.",
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        "World models",
        "Environment generation"
      ],
      "environment": "DOOM / ViZDoom.",
      "interface": "Past game frames and player actions condition diffusion-based next-frame prediction. PPO primarily collects training trajectories.",
      "limits": "Generation frame rate, visual similarity, and control success are distinct. Single-frame teacher-forcing metrics do not establish long-horizon logical consistency. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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        "paper": "https://proceedings.iclr.cc/paper_files/paper/2025/hash/b71ecea210f7159f31e46631fe5c838f-Abstract-Conference.html",
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        "checkedAt": "2026-09-14",
        "authors": [
          "Dani Valevski",
          "Yaniv Leviathan",
          "Moab Arar",
          "Shlomi Fruchter"
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    {
      "id": "kb-w02",
      "name": "DIAMOND",
      "title": "Diffusion for World Modeling: Visual Details Matter in Atari",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2024,
      "venue": "NeurIPS 2024",
      "summary": "Preserves visual detail in diffusion world models for policy learning in Atari, with a separate interactive CS:GO frame-generation extension.",
      "tags": [
        "World models",
        "Diffusion models"
      ],
      "environment": "Atari; Counter-Strike: Global Offensive, Dust II.",
      "interface": "Human CS:GO frames and actions feed low-resolution dynamics and super-resolution generation. The shooter extension does not train an RL policy.",
      "limits": "Separate Atari policy learning from CS:GO generation demos. The shooter section was added after acceptance; Atari benchmark scores are not shooter performance. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://proceedings.neurips.cc/paper_files/paper/2024/hash/6bdde0373d53d4a501249547084bed43-Abstract-Conference.html",
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        "pdf": "https://proceedings.neurips.cc/paper_files/paper/2024/file/6bdde0373d53d4a501249547084bed43-Paper-Conference.pdf"
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        "FPS",
        "Multi-game"
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        "checkedAt": "2026-09-14",
        "authors": [
          "Eloi Alonso",
          "Adam Jelley",
          "Vincent Micheli",
          "Anssi Kanervisto",
          "Amos Storkey",
          "Tim Pearce",
          "François Fleuret"
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        "date": "2024-12-16",
        "dateLabel": "Publisher record date",
        "doi": "10.52202/079017-1873",
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    {
      "id": "kb-w03",
      "name": "StateSpaceDiffuser",
      "title": "StateSpaceDiffuser: Bringing Long Context to Diffusion World Models",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "NeurIPS 2025",
      "summary": "Compresses long histories with a state-space sequence model to give diffusion world models memory when revisiting scenes.",
      "tags": [
        "World models",
        "Planning & memory"
      ],
      "environment": "MiniGrid; Counter-Strike: Global Offensive.",
      "interface": "Past images and actions pass through Cosmos encoding and Mamba memory to condition DIAMOND generation, including constructed reverse trajectories.",
      "limits": "Forward/reverse trajectories diagnose memory rather than physically reversible dynamics. MiniGrid metrics and CS:GO user preferences differ; neither is a competitive win rate. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://proceedings.nips.cc/paper_files/paper/2025/hash/63943ee9fe347f3d95892cf87d9a42e6-Abstract-Conference.html",
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      "rank": 30,
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      "gameTypes": [
        "FPS"
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        "checkedAt": "2026-09-14",
        "authors": [
          "Nedko Savov",
          "Naser Kazemi",
          "Deheng Zhang",
          "Danda Pani Paudel",
          "Xi Wang",
          "Luc V Gool"
        ],
        "date": "2026-04-23",
        "dateLabel": "Publisher record date",
        "doi": "10.52202/085713-2316",
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    {
      "id": "kb-s01",
      "name": "EDELINE",
      "title": "EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "NeurIPS 2025",
      "summary": "Adds linear-time sequence memory to a diffusion world model, predicting images, rewards, and termination for policy learning in imagined trajectories.",
      "tags": [
        "World models",
        "Planning & memory"
      ],
      "environment": "ViZDoom Basic, DeadlyCorridor, DefendCenter, HealthGathering, and PredictPosition; also Atari, Crafter, and MiniGrid.",
      "interface": "Recent images and actions plus recurrent Mamba memory predict diffusion frames and shared reward/termination outputs for imagined policy learning.",
      "limits": "Distinguish image MSE from real policy returns. The five Doom tasks use different metrics; linear sequence cost does not imply real-time generation for the complete system. Compiled from existing paper notes; not independently reproduced. Original review claims are retained as source information.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://proceedings.neurips.cc/paper_files/paper/2025/hash/97c903fbf21a7d863af2015d8803ca8f-Abstract-Conference.html",
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        "pdf": "https://proceedings.neurips.cc/paper_files/paper/2025/file/97c903fbf21a7d863af2015d8803ca8f-Paper-Conference.pdf"
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      "rank": 31,
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        "FPS"
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          "Jia-Hua Lee",
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          "Wei-Fang Sun",
          "Chun-Yi Lee"
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    {
      "id": "kb-t01",
      "name": "Contextual Similarity Distillation",
      "title": "Contextual Similarity Distillation: Ensemble Uncertainties with a Single Model",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "ICLR 2026 Main Conference",
      "summary": "Approximates ensemble uncertainty with a single model and uses it as an exploration signal for sparse visual navigation.",
      "tags": [
        "Exploration & skills",
        "Representation learning"
      ],
      "environment": "Three starting-position and sparse-reward variants of ViZDoom MyWayHome maze navigation.",
      "interface": "First-person maze images feed goal-reaching navigation actions. The exact action set needs verification; there is no shooting or opponent combat.",
      "limits": "Stable goal discovery does not mean every episode succeeds. Distinguish author manuscripts from the official version; navigation improvements do not establish full FPS control.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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        "paper": "https://iclr.cc/virtual/2026/poster/10008663",
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      "rank": 32,
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    {
      "id": "kb-t02",
      "name": "RATE",
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      "domains": [
        "game"
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        "papers"
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      "year": 2026,
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        "Planning & memory",
        "Imitation learning"
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      "interface": "First-person images, history, and return conditioning support remembering a color and navigating to collect an item. The exact action set needs verification; no aiming or shooting is involved.",
      "limits": "Separate benchmarks and cue-disappearance settings. The longest memory span in another environment is not a Doom result; record offline-data conditions and training/test lengths together.",
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    {
      "id": "kb-c01",
      "name": "VisionMask",
      "title": "Why the Agent Made that Decision: Contrastive Explanation Learning for Reinforcement Learning",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "IJCAI 2025",
      "summary": "Learns contrastive visual explanations between actions to inspect why a reinforcement-learning policy makes a decision.",
      "tags": [
        "Safety & verification",
        "Representation learning"
      ],
      "environment": "ViZDoom; explanations of first-person visual DQN decisions.",
      "interface": "ViZDoom images and a frozen DQN produce visual masks for candidate actions. The control policy is not updated.",
      "limits": "Accuracy measures action agreement after masking, not win rate. Explanation metrics have tradeoffs; access to policy gradients means this is not a purely black-box method.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://www.ijcai.org/proceedings/2025/74",
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          "Simon Khan",
          "Zifan Wang",
          "Garrett Ethan Katz",
          "Qinru Qiu"
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        "dateLabel": "Publisher record date",
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      "id": "kb-c02",
      "name": "EVAPS",
      "title": "Enhancing Robot Program Synthesis Through Environmental Context",
      "domains": [
        "game",
        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2023,
      "venue": "NeurIPS 2023",
      "summary": "Aligns program structure with visual context before and after execution to repair candidate programs in a robot domain-specific language.",
      "tags": [
        "Programs & tools",
        "Planning & memory"
      ],
      "environment": "ViZDoom short-program synthesis with movement, turning, and attack actions.",
      "interface": "Input/output examples, candidate program graphs, and before/after images produce short DSL programs with movement, turning, attack, and enemy-perception conditions.",
      "limits": "Program generalization accuracy is not combat win rate. Separate top-1 results from multi-candidate budgets; a restricted DSL, perception predicates, and short executions do not establish full autonomous FPS play.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
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      "links": {
        "paper": "https://proceedings.neurips.cc/paper_files/paper/2023/hash/0c1e94af650f5c74b1f3da467c2308c2-Abstract-Conference.html",
        "pdf": "https://proceedings.neurips.cc/paper_files/paper/2023/file/0c1e94af650f5c74b1f3da467c2308c2-Paper-Conference.pdf"
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          "Qidi Wang",
          "Zhen Dong",
          "Liwei Shen",
          "Xin Peng"
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        "date": "2023-12-15",
        "dateLabel": "Publisher record date",
        "doi": "10.52202/075280-0171",
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      "name": "Just Cluster It",
      "title": "Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2024,
      "venue": "ICML 2024",
      "summary": "Approximates state visitation counts by clustering visual representations, providing exploration bonuses within and across episodes.",
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        "Exploration & skills",
        "Representation learning"
      ],
      "environment": "ViZDoom MyWayHome Sparse and Very Sparse; non-combat navigation.",
      "interface": "First-person images use fixed random or pretrained encoders; PPO performs object-seeking navigation. The exact action set needs verification.",
      "limits": "Separate random and pretrained representations. DINO is not uniformly best on Doom; baselines use different underlying algorithms and relatively few seeds. Navigation convergence is not shooting ability.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://proceedings.mlr.press/v235/wagner24a.html",
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      "rank": 36,
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        "checkedAt": "2026-09-14",
        "authors": [
          "Stefan Sylvius Wagner",
          "Stefan Harmeling"
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        "date": "2024-07-08",
        "dateLabel": "Publisher record date",
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    {
      "id": "kb-c04",
      "name": "E3B",
      "title": "Exploration via Elliptical Episodic Bonuses",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2022,
      "venue": "NeurIPS 2022",
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        "Exploration & skills",
        "Reinforcement learning"
      ],
      "environment": "ViZDoom MyWayHome Dense, Sparse, and Very Sparse; non-combat navigation.",
      "interface": "Visual states encoded through inverse dynamics generate intrinsic rewards for navigation. The exact action set needs verification; there is no shooting.",
      "limits": "Broad advantages on MiniHack do not imply uniform superiority on Doom. Fixed maps differ from changing environments; compare episodic bonuses, representations, and compute costs together.",
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      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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      "rank": 37,
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        "checkedAt": "2026-09-14",
        "authors": [
          "Mikael Henaff",
          "Roberta Raileanu",
          "Minqi Jiang",
          "Tim Rocktäschel"
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        "date": "2022-12-06",
        "dateLabel": "Publisher record date",
        "doi": "10.52202/068431-2728",
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    {
      "id": "kb-c05",
      "name": "Successor Feature Landmarks",
      "title": "Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2021,
      "venue": "NeurIPS 2021",
      "summary": "Organizes reachable landmarks with successor features, combining graph planning and low-level goal policies for long-horizon navigation.",
      "tags": [
        "Planning & memory",
        "Exploration & skills"
      ],
      "environment": "Large ViZDoom visual mazes: SGM Map and Test 1/2/4/6; non-combat navigation.",
      "interface": "First-person images use pretrained SPTM representations; a high-level planner chooses landmarks and a low-level policy executes discrete navigation actions.",
      "limits": "Separate fixed/random spawn points, difficulty levels, and maps. Training steps omit some pretraining costs; strong results on difficult tasks do not imply superiority on every task.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
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        "paper": "https://proceedings.neurips.cc/paper_files/paper/2021/hash/e27c71957d1e6c223e0d48a165da2ee1-Abstract.html",
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        "pdf": "https://proceedings.neurips.cc/paper_files/paper/2021/file/e27c71957d1e6c223e0d48a165da2ee1-Paper.pdf"
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      "rank": 38,
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        "checkedAt": "2026-09-14",
        "authors": [
          "Christopher Hoang",
          "Sungryull Sohn",
          "Jongwook Choi",
          "Wilka Carvalho",
          "Honglak Lee"
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        "date": "2021-12-06",
        "dateLabel": "Publisher record date",
        "bibtex": "@misc{kb-c05,\n  title = {Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning},\n  author = {Christopher Hoang and Sungryull Sohn and Jongwook Choi and Wilka Carvalho and Honglak Lee},\n  year = {2021},\n  url = {https://proceedings.neurips.cc/paper_files/paper/2021/hash/e27c71957d1e6c223e0d48a165da2ee1-Abstract.html}\n}",
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      "metrics": {
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          "value": 8,
          "source": "GitHub",
          "sourceUrl": "https://github.com/2016choang/sfl/stargazers",
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      },
      "addedAt": "2026-09-14",
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    },
    {
      "id": "kb-c06",
      "name": "CoSHRL",
      "title": "Handling Long and Richly Constrained Tasks through Constrained Hierarchical Reinforcement Learning",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2024,
      "venue": "AAAI 2024 — Safe, Robust and Responsible AI Track",
      "summary": "Combines goal-conditioned skills and constrained path search to balance goal reaching against accumulated hazard costs over long tasks.",
      "tags": [
        "Planning & memory",
        "Safety & verification"
      ],
      "environment": "Safe ViZDoom four-leaf-clover maze with hazardous floors; non-combat navigation.",
      "interface": "The exact state and visual processing need verification. Low-level actions move in four absolute directions; the high-level policy chooses constrained subgoals.",
      "limits": "Goal-reaching and constraint-satisfaction rates are distinct. Stochastic CVaR evidence comes from environments other than Doom. Nonzero violation rates preclude absolute safety claims; the action interface is simplified.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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      "checkedAt": "2026-09-14",
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        "paper": "https://ojs.aaai.org/index.php/AAAI/article/view/30132",
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      "selectionTrack": "peer-reviewed",
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        "authors": [
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          "Pradeep Varakantham"
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    {
      "id": "kb-c08",
      "name": "PE-DQN",
      "title": "Diverse Projection Ensembles for Distributional Reinforcement Learning",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2024,
      "venue": "ICLR 2024",
      "summary": "Ensembles different return-distribution representations and uses disagreement to estimate epistemic uncertainty for exploration.",
      "tags": [
        "Exploration & skills",
        "Reinforcement learning"
      ],
      "environment": "ViZDoom MyWayHome Dense, Sparse, and Very Sparse; non-combat navigation.",
      "interface": "Downsampled grayscale images and stacked frames map to navigation actions. The exact action set needs verification; no shooting or opponents are present.",
      "limits": "All training seeds discovering the goal does not imply 100% success in every episode. Distributional return modeling is not distributed computing; align reward sparsity and exploration parameters.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
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      "checkedAt": "2026-09-14",
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        "paper": "https://proceedings.iclr.cc/paper_files/paper/2024/hash/cfea00ddf5a5f514bd3368d639d1933d-Abstract-Conference.html",
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      "rank": 40,
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        "checkedAt": "2026-09-14",
        "authors": [
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          "Wendelin Boehmer",
          "Matthijs T. J. Spaan"
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        "date": "2024-05-31",
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      "updatedAt": "2026-09-14"
    },
    {
      "id": "kb-c09",
      "name": "MOSS",
      "title": "A Mixture of Surprises for Unsupervised Reinforcement Learning",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2022,
      "venue": "NeurIPS 2022",
      "summary": "Mixes novelty-seeking and unpredictability-reducing skills during unsupervised pretraining, then adapts to downstream control tasks.",
      "tags": [
        "Exploration & skills",
        "Reinforcement learning"
      ],
      "environment": "ViZDoom Defend The Line shooting and Take Cover projectile-avoidance survival.",
      "interface": "The precise observation encoding needs verification. Skill-conditioned policies handle shooting and avoidance, followed by task-reward fine-tuning.",
      "limits": "Reported task scores are not kills or win rates. The paper uses interquartile means and standard errors rather than ordinary means and standard deviations. Unsupervised pretraining does not imply zero-shot deployment.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://proceedings.neurips.cc/paper_files/paper/2022/hash/a7667ee5d545a43d2f0fda98863c260e-Abstract-Conference.html",
        "code": "https://github.com/LeapLabTHU/MOSS",
        "pdf": "https://proceedings.neurips.cc/paper_files/paper/2022/file/a7667ee5d545a43d2f0fda98863c260e-Paper-Conference.pdf"
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      "rank": 41,
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        "FPS"
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          "Matthieu Lin",
          "Yangguang Li",
          "Yong-jin Liu",
          "Gao Huang"
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        "date": "2022-12-06",
        "dateLabel": "Publisher record date",
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          "value": 23,
          "source": "GitHub",
          "sourceUrl": "https://github.com/LeapLabTHU/MOSS/stargazers",
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      },
      "addedAt": "2026-09-14",
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    },
    {
      "id": "mp5",
      "name": "MP5",
      "title": "MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception",
      "domains": [
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          "name": "UC Berkeley",
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        {
          "name": "Stanford University",
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          "mark": "SU"
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      ],
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      "title": "FAST: Efficient Action Tokenization for Vision-Language-Action Models",
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        "embodied"
      ],
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      "year": 2025,
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      "tags": [
        "Vision-language-action",
        "Action tokenization"
      ],
      "environment": "Dexterous manipulation and DROID generalization experiments, including policies trained on roughly 10,000 hours of robot data.",
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      "limits": "FAST improves token efficiency, but performance still depends on the policy backbone, data mixture, robot interface, and deployment calibration.",
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      "evidence": "Official paper, project page, and bibliographic metadata checked; experiments not independently reproduced.",
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        "paper": "https://www.roboticsproceedings.org/rss21/p012.html",
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        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
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        "Vision-language-action",
        "Open-world generalization"
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      "status": "selected",
      "evidence": "Official paper, project page, and bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "supplement",
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        "paper": "https://openreview.net/forum?id=vlhoswksBO",
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          "Homer Walke",
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          "Ury Zhilinsky"
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        "Knowledge insulation"
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      "sourceType": "supplement",
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      "links": {
        "paper": "https://papers.nips.cc/paper_files/paper/2025/hash/94e936034d12bcd04834ec2773f02aff-Abstract-Conference.html",
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          "Sergey Levine"
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        {
          "name": "Georgia Institute of Technology",
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      ],
      "name": "π0.5 + ego",
      "title": "Emergence of Human to Robot Transfer in Vision-Language-Action Models",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "RSS 2026",
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        "Vision-language-action",
        "Human-to-robot transfer"
      ],
      "environment": "Real-world scene, object, and task generalization using wearable-camera human data and multiple robot embodiments.",
      "interface": "Egocentric human hand trajectories and robot demonstrations share high-level subtask and low-level action learning objectives.",
      "limits": "The transfer gains depend on diverse robot pretraining and targeted human data; human videos alone do not directly solve the embodiment gap.",
      "status": "selected",
      "evidence": "Official paper, project page, and bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-15",
      "links": {
        "paper": "https://www.roboticsproceedings.org/rss22/p072.html",
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        "source": "arXiv",
        "sourceUrl": "https://arxiv.org/abs/2512.22414",
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        "authors": [
          "Simar Kareer",
          "Karl Pertsch",
          "James Darpinian",
          "Judy Hoffman",
          "Danfei Xu",
          "Sergey Levine",
          "Chelsea Finn",
          "Suraj Nair"
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        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "arXiv · 2026.04",
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        "Vision-language-action",
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      "environment": "Dexterous and long-horizon real-world manipulation across multiple robot platforms, homes, objects, and kitchen appliances.",
      "interface": "Text instructions, multimodal prompts, metadata, visual subgoals, observations, and memory condition a high-level policy and continuous action expert.",
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      "status": "selected",
      "evidence": "Official paper, project page, and bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-15",
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        "paper": "https://arxiv.org/abs/2604.15483",
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        "source": "arXiv",
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          "Charvi Sharma",
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          "Anna Walling",
          "Haohuan Wang",
          "Jason Wang",
          "XuDong Wang",
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          "Samuel Whitmore",
          "Blake Williams",
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          "Sukwon Yoo",
          "Lili Yu",
          "Wuming Zhang",
          "Zhuoyang Zhang",
          "Ury Zhilinsky"
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      "kinds": [
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      "year": 2025,
      "venue": "arXiv · 2025.11",
      "summary": "Combines demonstrations, autonomous execution, and human corrections to improve vision-language-action models through advantage-conditioned reinforcement learning.",
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        "Vision-language-action",
        "Reinforcement learning"
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      "environment": "Multitask real-world robot manipulation.",
      "interface": "VLA action execution with experience and corrective feedback.",
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          "Ali Amin",
          "Raichelle Aniceto",
          "Ashwin Balakrishna",
          "Kevin Black",
          "Ken Conley",
          "Grace Connors",
          "James Darpinian",
          "Karan Dhabalia",
          "Jared DiCarlo",
          "Danny Driess",
          "Michael Equi",
          "Adnan Esmail",
          "Yunhao Fang",
          "Chelsea Finn",
          "Catherine Glossop",
          "Thomas Godden",
          "Ivan Goryachev",
          "Lachy Groom",
          "Hunter Hancock",
          "Karol Hausman",
          "Gashon Hussein",
          "Brian Ichter",
          "Szymon Jakubczak",
          "Rowan Jen",
          "Tim Jones",
          "Ben Katz",
          "Liyiming Ke",
          "Chandra Kuchi",
          "Marinda Lamb",
          "Devin LeBlanc",
          "Sergey Levine",
          "Adrian Li-Bell",
          "Yao Lu",
          "Vishnu Mano",
          "Mohith Mothukuri",
          "Suraj Nair",
          "Karl Pertsch",
          "Allen Z. Ren",
          "Charvi Sharma",
          "Lucy Xiaoyang Shi",
          "Laura Smith",
          "Jost Tobias Springenberg",
          "Kyle Stachowicz",
          "Will Stoeckle",
          "Alex Swerdlow",
          "James Tanner",
          "Marcel Torne",
          "Quan Vuong",
          "Anna Walling",
          "Haohuan Wang",
          "Blake Williams",
          "Sukwon Yoo",
          "Lili Yu",
          "Ury Zhilinsky",
          "Zhiyuan Zhou"
        ],
        "date": "2025-11-18",
        "dateLabel": "First arXiv submission",
        "arxivId": "2511.14759",
        "bibtex": "@misc{pi-star06,\n  title = {π*0.6: a VLA That Learns From Experience},\n  author = {{Physical Intelligence} and Ali Amin and Raichelle Aniceto and Ashwin Balakrishna and Kevin Black and Ken Conley and Grace Connors and James Darpinian and Karan Dhabalia and Jared DiCarlo and Danny Driess and Michael Equi and Adnan Esmail and Yunhao Fang and Chelsea Finn and Catherine Glossop and Thomas Godden and Ivan Goryachev and Lachy Groom and Hunter Hancock and Karol Hausman and Gashon Hussein and Brian Ichter and Szymon Jakubczak and Rowan Jen and Tim Jones and Ben Katz and Liyiming Ke and Chandra Kuchi and Marinda Lamb and Devin LeBlanc and Sergey Levine and Adrian Li-Bell and Yao Lu and Vishnu Mano and Mohith Mothukuri and Suraj Nair and Karl Pertsch and Allen Z. Ren and Charvi Sharma and Lucy Xiaoyang Shi and Laura Smith and Jost Tobias Springenberg and Kyle Stachowicz and Will Stoeckle and Alex Swerdlow and James Tanner and Marcel Torne and Quan Vuong and Anna Walling and Haohuan Wang and Blake Williams and Sukwon Yoo and Lili Yu and Ury Zhilinsky and Zhiyuan Zhou},\n  year = {2025},\n  url = {https://arxiv.org/abs/2511.14759}\n}",
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        "previewSourceUrl": "https://arxiv.org/pdf/2511.14759"
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    },
    {
      "id": "lerobot",
      "name": "LeRobot",
      "title": "Robot learning: datasets, policies and hardware",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "projects"
      ],
      "year": null,
      "venue": "Robot learning toolkit",
      "summary": "Integrates robot data collection, dataset formats, policy training, and hardware interfaces for experiments from demonstration to deployment.",
      "tags": [
        "Robot learning",
        "Imitation learning"
      ],
      "environment": "Real robots and robot-learning datasets.",
      "interface": "Python robot interfaces, training utilities, and data tools.",
      "limits": "Install model-specific drivers and calibrate the hardware. Check dataset, model, and code licenses separately.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/huggingface/lerobot"
      },
      "rank": 17,
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      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 28279,
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          "sourceUrl": "https://github.com/huggingface/lerobot/stargazers",
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        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "openpi",
      "name": "OpenPI",
      "title": "Physical Intelligence open robot policy tooling",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "projects"
      ],
      "year": null,
      "venue": "Policy training toolkit",
      "summary": "Provides training, inference, and adaptation code for Physical Intelligence robot policies, connecting models to task data.",
      "tags": [
        "Vision-language-action",
        "Robot learning"
      ],
      "environment": "Robot policy training and inference.",
      "interface": "Python, model serving, and dataset configuration.",
      "limits": "Prepare model weights and hardware dependencies for the chosen release. Do not assume every component of a related paper has been released.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/Physical-Intelligence/openpi"
      },
      "rank": 94,
      "selectionTrack": "infrastructure",
      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 14293,
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          "sourceUrl": "https://github.com/Physical-Intelligence/openpi/stargazers",
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      },
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    {
      "id": "gymnasium",
      "name": "Gymnasium",
      "title": "A standard API for reinforcement learning environments",
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        "game",
        "embodied"
      ],
      "kinds": [
        "projects"
      ],
      "year": null,
      "venue": "Environment API",
      "summary": "Provides a common environment interface for single-agent reinforcement learning experiments.",
      "tags": [
        "Reinforcement learning",
        "Benchmarks"
      ],
      "environment": "Diverse single-agent environments.",
      "interface": "Python reset / step API.",
      "limits": "A standardized interface does not automatically align task difficulty, observation access, or rewards across environments.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/Farama-Foundation/Gymnasium"
      },
      "rank": 95,
      "selectionTrack": "infrastructure",
      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 12698,
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          "sourceUrl": "https://github.com/Farama-Foundation/Gymnasium/stargazers",
          "repository": "Farama-Foundation/Gymnasium",
          "updatedAt": "2026-10-19"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "pettingzoo",
      "name": "PettingZoo",
      "title": "Multi-agent reinforcement learning APIs",
      "domains": [
        "game"
      ],
      "kinds": [
        "projects"
      ],
      "year": null,
      "venue": "Multi-agent API",
      "summary": "Provides multi-agent environment interfaces and reference tasks with turn-based and parallel execution.",
      "tags": [
        "Multi-agent learning",
        "Reinforcement learning"
      ],
      "environment": "Cooperative, competitive, and mixed tasks.",
      "interface": "AEC and Parallel APIs.",
      "limits": "Specify communication mechanisms, observability, opponents, and team-reward settings.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/Farama-Foundation/PettingZoo"
      },
      "rank": 96,
      "selectionTrack": "infrastructure",
      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 3535,
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          "sourceUrl": "https://github.com/Farama-Foundation/PettingZoo/stargazers",
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          "updatedAt": "2026-10-19"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "genesis",
      "name": "Genesis",
      "title": "General-purpose robotics simulation",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "projects"
      ],
      "year": null,
      "venue": "Physics simulator",
      "summary": "Provides general-purpose simulation infrastructure for robotics and embodied learning experiments with physical interaction.",
      "tags": [
        "Robot learning",
        "Environment generation"
      ],
      "environment": "Robot simulation scenes.",
      "interface": "Simulation and control interfaces.",
      "limits": "Physics, hardware compatibility, and feature support depend on the release. Simulation does not establish validated sim-to-real transfer.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/Genesis-Embodied-AI/genesis-world"
      },
      "rank": 97,
      "selectionTrack": "infrastructure",
      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 30084,
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          "sourceUrl": "https://github.com/Genesis-Embodied-AI/genesis-world/stargazers",
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        }
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      "addedAt": "2026-09-14",
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    },
    {
      "id": "vizdoom",
      "name": "ViZDoom",
      "title": "Doom-based visual reinforcement learning environments",
      "domains": [
        "game"
      ],
      "kinds": [
        "benchmarks"
      ],
      "year": null,
      "venue": "Game research environment",
      "summary": "Provides configurable first-person visual tasks based on DOOM for navigation, survival, and shooting research.",
      "tags": [
        "Benchmarks",
        "Reinforcement learning"
      ],
      "environment": "DOOM.",
      "interface": "Visual observations, game variables, and discrete actions.",
      "limits": "Specify access to game variables, frame skipping, and the action set. The underlying environment is not subject to the paper publication window.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/Farama-Foundation/ViZDoom"
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      "rank": 98,
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      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 2100,
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          "sourceUrl": "https://github.com/Farama-Foundation/ViZDoom/stargazers",
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    },
    {
      "id": "habitat",
      "name": "Habitat-Lab",
      "title": "Embodied AI tasks and environments",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "benchmarks"
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      "year": null,
      "venue": "Embodied research environment",
      "summary": "Provides embodied tasks, environment configuration, and training/evaluation components for navigation and interaction research.",
      "tags": [
        "Benchmarks",
        "Planning & memory"
      ],
      "environment": "3D indoor environments.",
      "interface": "Sensor observations and task-action interfaces.",
      "limits": "Scene datasets and the simulator must be configured together. Evaluation protocols depend on the task.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/facebookresearch/habitat-lab"
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      "rank": 99,
      "selectionTrack": "infrastructure",
      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 3162,
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          "sourceUrl": "https://github.com/facebookresearch/habitat-lab/stargazers",
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      "addedAt": "2026-09-14",
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    },
    {
      "id": "ai2thor",
      "name": "AI2-THOR",
      "title": "Interactive 3D environments for visual AI",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "benchmarks"
      ],
      "year": null,
      "venue": "Interactive environment",
      "summary": "Provides interactive indoor scenes and objects for visual navigation, object interaction, and embodied planning.",
      "tags": [
        "Benchmarks",
        "Planning & memory"
      ],
      "environment": "Interactive 3D indoor scenes.",
      "interface": "Visual observations and environment action APIs.",
      "limits": "Discrete object interaction differs from real joint-level control. State the exact task definition.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/allenai/ai2thor"
      },
      "rank": 100,
      "selectionTrack": "infrastructure",
      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 1812,
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          "sourceUrl": "https://github.com/allenai/ai2thor/stargazers",
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    },
    {
      "id": "maniskill",
      "name": "ManiSkill",
      "title": "GPU-parallelized robotics simulation and benchmarks",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "benchmarks"
      ],
      "year": null,
      "venue": "Manipulation benchmark",
      "summary": "Provides parallel simulation, task environments, and evaluation tools for robot manipulation skills.",
      "tags": [
        "Benchmarks",
        "Robot learning"
      ],
      "environment": "Simulated robot manipulation.",
      "interface": "Simulated observations, actions, and skill tasks.",
      "limits": "Specify the environment version, robot, control mode, and training data. Simulation throughput is not real-world control performance.",
      "status": "selected",
      "evidence": "Official repository purpose and interfaces checked; not installed locally.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "code": "https://github.com/mani-skill/ManiSkill"
      },
      "rank": 101,
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      "selectionReason": "Standalone open-source tool or environment supporting research and reproduction; excluded from paper-window statistics.",
      "metrics": {
        "github": {
          "value": 3429,
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      "id": "candidate-s08",
      "name": "X-Ego",
      "title": "X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learning",
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        "game"
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      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "Candidate · arXiv",
      "summary": "Studies whether synchronized teammate first-person views during training help a single-view model infer otherwise hidden team situations.",
      "tags": [
        "Pending review"
      ],
      "environment": "Counter-Strike 2, de_mirage.",
      "interface": "Training uses synchronized first-person video from multiple players. Inference can use one view to classify current player regions; it does not output combat actions.",
      "limits": "Separate training and test observation access. Location classification is not win rate; some encoders degrade, and round-level splits do not establish cross-player or cross-map generalization.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
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      "links": {
        "paper": "https://arxiv.org/abs/2510.19150",
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      "rank": 72,
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        "source": "arXiv",
        "sourceUrl": "https://arxiv.org/abs/2510.19150",
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        "authors": [
          "Yunzhe Wang",
          "Soham Hans",
          "Volkan Ustun"
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    {
      "id": "candidate-p01",
      "name": "Game-TARS",
      "title": "Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents",
      "domains": [
        "game"
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      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "Candidate · arXiv",
      "summary": "Studies generalist cross-game control with a shared keyboard/mouse representation, addressing latency and repetitive actions in stepwise multimodal reasoning.",
      "tags": [
        "Pending review"
      ],
      "environment": "ViZDoom, Minecraft, Web 3D, and MiniWorld.",
      "interface": "Multimodal images and trajectories map to native keyboard/mouse action sequences. Exact FPS observation access and execution timing need verification.",
      "limits": "Paused browser execution and best-of-five results do not establish real-time FPS performance. Keep Doom returns, Minecraft success rates, and online combat ablations separate, with data and scale differences noted.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://arxiv.org/abs/2510.23691",
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          "Yu Wang",
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          "Zhongkai Zhao",
          "Faming Wu",
          "Zhengxuan Jiang",
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          "Shi Yan",
          "Xiangyang Li",
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          "Yujia Qin",
          "Guang Shi"
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    {
      "id": "candidate-p02",
      "name": "GameWAM",
      "title": "GameWAM: A World Action Model for Video Games",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "Candidate · arXiv",
      "summary": "Combines future-frame supervision with action learning to study whether modeling world changes improves game control, and why generation noise causes camera drift.",
      "tags": [
        "Pending review"
      ],
      "environment": "ViZDoom and Minecraft MCU.",
      "interface": "ViZDoom inputs include images and position, orientation, and health state. In-map APPO expert trajectories train keyboard/mouse action chunks with receding-horizon execution.",
      "limits": "This is neither vision-only nor zero-shot FPS control. Data, inputs, and architectures differ from baselines, allowing only system-level comparisons. Minecraft ablations are not Doom results; execution steps are not elapsed time.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://arxiv.org/abs/2608.26200",
        "pdf": "https://arxiv.org/pdf/2608.26200"
      },
      "rank": 74,
      "sourceId": "P02",
      "selectionTrack": "candidate",
      "selectionReason": "Recent preprint lead; official acceptance or evidence of significance needs further verification.",
      "paperType": "method",
      "bibliography": {
        "source": "arXiv",
        "sourceUrl": "https://arxiv.org/abs/2608.26200",
        "checkedAt": "2026-09-14",
        "authors": [
          "Yuncheng Guo",
          "Zhanqiu Zhang",
          "Yiwen Guo",
          "Weijia Li"
        ],
        "date": "2026-08-25",
        "dateLabel": "First arXiv submission",
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      "id": "candidate-t03",
      "name": "See, Symbolize, Act",
      "title": "See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "Candidate · arXiv",
      "summary": "Studies whether visual-language game-agent failures arise from perception or decision-making, and when symbolic spatial information helps.",
      "tags": [
        "Pending review"
      ],
      "environment": "ViZDoom defend_the_center; also Atari and AI2-THOR.",
      "interface": "Compares images, self-extracted object symbols, and engine labels-buffer ground truth; outputs rotation and ATTACK in defend_the_center.",
      "limits": "Engine ground truth provides extra information, so gains cannot be attributed entirely to reasoning. The fixed-position single-scenario setting has limited variance evidence. An AAAI Bridge is not the main conference.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://arxiv.org/abs/2603.11601",
        "pdf": "https://arxiv.org/pdf/2603.11601"
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      "rank": 75,
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        "source": "arXiv",
        "sourceUrl": "https://arxiv.org/abs/2603.11601",
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        "authors": [
          "Ashish Baghel",
          "Paras Chopra"
        ],
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        "dateLabel": "First arXiv submission",
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    {
      "id": "candidate-t04",
      "name": "Playing DOOM with 1.3M Parameters",
      "title": "Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Control",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "Candidate · arXiv",
      "summary": "Tests task-specific small models for low-latency control in real-time shooting, comparing them with general language models.",
      "tags": [
        "Pending review"
      ],
      "environment": "ViZDoom defend_the_center.",
      "interface": "ASCII images and quantized engine depth feed supervised learning from human demonstrations for compound turning/firing actions in a fixed defense scenario.",
      "limits": "Task-specific supervised learning differs from zero-shot LLM use. Align episode budgets, frame skipping, hardware, and observation access. Random neighboring-frame splits do not demonstrate cross-scene generalization.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://arxiv.org/abs/2604.07385",
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      "rank": 76,
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        "source": "arXiv",
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        "authors": [
          "David Golchinfar",
          "Daryoush Vaziri",
          "Alexander Marquardt"
        ],
        "date": "2026-04-08",
        "dateLabel": "First arXiv submission",
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    },
    {
      "id": "candidate-t05",
      "name": "Augmenting Human Performance with an XR Agent Learning from Online Behavior and BCI Evidence",
      "title": "Augmenting Human Performance with an XR Agent Learning from Online Behavior and BCI Evidence",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "Candidate · arXiv",
      "summary": "Studies how an XR assistant can identify targets a player intends to engage but cannot shoot in time, beyond learning only from completed shots.",
      "tags": [
        "Pending review"
      ],
      "environment": "Unity XR SpaceShooter: distinguish friendly/enemy ships and protect a mothership.",
      "interface": "Real-user shooting behavior, fixation-locked EEG, and visual information produce target-direction cues. The human performs the actual shooting.",
      "limits": "Cue convergence and belief convergence are different. Small exploratory samples do not establish all between-group differences; results are not autonomous-control win rates. The author's claimed acceptance still requires verification.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://arxiv.org/abs/2608.30369",
        "pdf": "https://arxiv.org/pdf/2608.30369"
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      "rank": 77,
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        "source": "arXiv",
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        "authors": [
          "Ziheng Li",
          "Xichen He",
          "Haoyan Chen",
          "Charlie Zou",
          "Sheng Bai",
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          "Mengyuan Wu",
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          "Yi-Jie Cheng",
          "Akito Yamauchi",
          "Dishita G Turakhia",
          "Steven Feiner",
          "Paul Sajda"
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        "dateLabel": "First arXiv submission",
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    {
      "id": "candidate-t06",
      "name": "Procedural Generation of First Person Shooter Maps using Map-Elites",
      "title": "Procedural Generation of First Person Shooter Maps using Map-Elites",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "Candidate · arXiv",
      "summary": "Uses quality-diversity search to generate FPS maps with different layouts and combat rhythms, rather than a single balanced map.",
      "tags": [
        "Pending review"
      ],
      "environment": "Unity Project Arena, Duel 1v1 deathmatch.",
      "interface": "Map representations and search parameters produce layouts, evaluated by predefined bots in 1v1 deathmatch.",
      "limits": "Procedural generation here is not a neural world model. Kill entropy measures balance, not enjoyment; bot skill, weapons, and search budgets constrain conclusions about human experience.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
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      "checkedAt": "2026-09-14",
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        "paper": "https://arxiv.org/abs/2605.30570",
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      },
      "rank": 78,
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        "source": "arXiv",
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        "authors": [
          "Simone de Donato",
          "Pier Luca Lanzi",
          "Daniele Loiacono"
        ],
        "date": "2026-05-28",
        "dateLabel": "First arXiv submission",
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        "previewSourceUrl": "https://arxiv.org/pdf/2605.30570"
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    {
      "id": "candidate-t07",
      "name": "Account Consistency from Gameplay Traces",
      "title": "Account Consistency from Gameplay Traces: Same-Player Verification in Counter-Strike 2",
      "domains": [
        "game"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "Candidate · arXiv",
      "summary": "Uses gameplay behavior fingerprints to assess whether a CS2 account's current match was played by its historical operator.",
      "tags": [
        "Pending review"
      ],
      "environment": "Real Counter-Strike 2 match demos.",
      "interface": "Crosshair, movement, firing, economy, and timing traces produce a cross-match same-operator score. The system does not control the game.",
      "limits": "AUC is not deployment accuracy. Fix query sets and history size before comparing; same-person verification is not cheating detection. Contaminated history and noisy identity records affect conclusions.",
      "status": "candidate",
      "evidence": "Knowledge-base lead; verification for curated inclusion is incomplete.",
      "sourceType": "knowledge",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://arxiv.org/abs/2608.24893",
        "pdf": "https://arxiv.org/pdf/2608.24893"
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      "rank": 79,
      "sourceId": "T07",
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      "selectionReason": "Recent preprint lead; official acceptance or evidence of significance needs further verification.",
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        "source": "arXiv",
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        "authors": [
          "Xuchen Zhang"
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        "date": "2026-06-20",
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      "id": "survey-foundation-robotics",
      "name": "Foundation models in robotics",
      "title": "Foundation models in robotics: Applications, challenges, and the future",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2025,
      "venue": "IJRR 2025",
      "summary": "Reviews how foundation models enter robot perception, planning, and control, with a research agenda spanning data, uncertainty, safety, latency, and reproducibility.",
      "tags": [
        "Surveys",
        "Robot learning"
      ],
      "environment": "Robot manipulation, navigation, and related embodied tasks.",
      "interface": "Survey of model roles and robot system interfaces.",
      "limits": "A survey organizes research evidence; it is not a deployable policy or an independent benchmark.",
      "status": "selected",
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        "paper": "https://journals.sagepub.com/doi/10.1177/02783649241281508",
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      "rank": 160,
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          "Brian Ichter",
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      "id": "survey-foundation-manipulation",
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        {
          "name": "Samsung R&D Institute China-Beijing",
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        {
          "name": "Beijing University of Posts and Telecommunications",
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          "name": "Tsinghua University",
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          "name": "Southeast University",
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        },
        {
          "name": "Universität Hamburg",
          "url": "https://www.uni-hamburg.de/",
          "logo": "assets/institutions/hamburg.png",
          "mark": "UHH"
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      ],
      "name": "Foundation models for manipulation",
      "title": "What foundation models can bring for robot learning in manipulation: A survey",
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        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2026,
      "venue": "IJRR 2026",
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        "Surveys",
        "Robot learning"
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        "paper": "https://journals.sagepub.com/doi/10.1177/02783649251390579",
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      "id": "minedojo",
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        {
          "name": "NVIDIA",
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      ],
      "name": "MineDojo",
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      "kinds": [
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      "year": 2022,
      "venue": "NeurIPS 2022 D&B",
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      "tags": [
        "Datasets",
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      "status": "selected",
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        "paper": "https://proceedings.neurips.cc/paper_files/paper/2022/hash/74a67268c5cc5910f64938cac4526a90-Abstract.html",
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        "authors": [
          "Linxi Fan",
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          "Haoyi Zhu",
          "Andrew Tang",
          "De-An Huang",
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        "Datasets",
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          "Jiaheng Hu",
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          "Junhyek Han",
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          "Karol Hausman",
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          "Kendra Byrne",
          "Kenneth Oslund",
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          "Li Fei-Fei",
          "Liam Tan",
          "Linxi \"Jim\" Fan",
          "Lionel Ott",
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          "Marius Memmel",
          "Masayoshi Tomizuka",
          "Masha Itkina",
          "Mateo Guaman Castro",
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          "Maximilian Du",
          "Michael Ahn",
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          "Xu Liangwei",
          "Xuanlin Li",
          "Yansong Pang",
          "Yao Lu",
          "Yecheng Jason Ma",
          "Yejin Kim",
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          "Yifan Zhou",
          "Yifeng Zhu",
          "Yilin Wu",
          "Ying Xu",
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          "Yongqiang Dou",
          "Yoonyoung Cho",
          "Youngwoon Lee",
          "Yuchen Cui",
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          "Yueh-Hua Wu",
          "Yujin Tang",
          "Yuke Zhu",
          "Yunchu Zhang",
          "Yunfan Jiang",
          "Yunshuang Li",
          "Yunzhu Li",
          "Yusuke Iwasawa",
          "Yutaka Matsuo",
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Zhao and Travis Armstrong and Trevor Darrell and Trinity Chung and Vidhi Jain and Vikash Kumar and Vincent Vanhoucke and Vitor Guizilini and Wei Zhan and Wenxuan Zhou and Wolfram Burgard and Xi Chen and Xiangyu Chen and Xiaolong Wang and Xinghao Zhu and Xinyang Geng and Xiyuan Liu and Xu Liangwei and Xuanlin Li and Yansong Pang and Yao Lu and Yecheng Jason Ma and Yejin Kim and Yevgen Chebotar and Yifan Zhou and Yifeng Zhu and Yilin Wu and Ying Xu and Yixuan Wang and Yonatan Bisk and Yongqiang Dou and Yoonyoung Cho and Youngwoon Lee and Yuchen Cui and Yue Cao and Yueh-Hua Wu and Yujin Tang and Yuke Zhu and Yunchu Zhang and Yunfan Jiang and Yunshuang Li and Yunzhu Li and Yusuke Iwasawa and Yutaka Matsuo and Zehan Ma and Zhuo Xu and Zichen Jeff Cui and Zichen Zhang and Zipeng Fu and Zipeng Lin},\n  year = {2023},\n  url = {https://doi.org/10.1109/ICRA57147.2024.10611477},\n  doi = {10.1109/icra57147.2024.10611477}\n}",
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      "id": "bridgedata-v2",
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          "name": "Stanford University",
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      "name": "BridgeData V2",
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          "value": 292,
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      "id": "droid",
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        {
          "name": "Stanford University",
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      ],
      "name": "DROID",
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        "Datasets",
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      "environment": "Distributed real-world manipulation with a shared robot setup.",
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        "paper": "https://www.roboticsproceedings.org/rss20/p120.html",
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          "Ted Xiao",
          "Jonathan Heewon Yang",
          "Arefeh Yavary",
          "Tony Z. Zhao",
          "Christopher Agia",
          "Rohan Baijal",
          "Mateo Guaman Castro",
          "Daphne Chen",
          "Qiuyu Chen",
          "Trinity Chung",
          "Jaimyn Drake",
          "Ethan Paul Foster",
          "Jensen Gao",
          "David Antonio Herrera",
          "Minho Heo",
          "Kyle Hsu",
          "Jiaheng Hu",
          "Donovon Jackson",
          "Charlotte Le",
          "Yunshuang Li",
          "Roy Lin",
          "Zehan Ma",
          "Abhiram Maddukuri",
          "Suvir Mirchandani",
          "Daniel Morton",
          "Tony Nguyen",
          "Abigail O'Neill",
          "Rosario Scalise",
          "Derick Seale",
          "Victor Son",
          "Stephen Tian",
          "Emi Tran",
          "Andrew E. Wang",
          "Yilin Wu",
          "Annie Xie",
          "Jingyun Yang",
          "Patrick Yin",
          "Yunchu Zhang",
          "Osbert Bastani",
          "Glen Berseth",
          "Jeannette Bohg",
          "Ken Goldberg",
          "Abhinav Gupta",
          "Abhishek Gupta",
          "Dinesh Jayaraman",
          "Joseph J Lim",
          "Jitendra Malik",
          "Roberto Martín-Martín",
          "Subramanian Ramamoorthy",
          "Dorsa Sadigh",
          "Shuran Song",
          "Jiajun Wu",
          "Michael C. Yip",
          "Yuke Zhu",
          "Thomas Kollar",
          "Sergey Levine",
          "Chelsea Finn"
        ],
        "date": "2024-07-15",
        "dateLabel": "Publisher record date",
        "bibtex": "@misc{droid,\n  title = {DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset},\n  author = {Alexander Khazatsky and Karl Pertsch and Suraj Nair and Ashwin Balakrishna and Sudeep Dasari and Siddharth Karamcheti and Soroush Nasiriany and Mohan Kumar Srirama and Lawrence Yunliang Chen and Kirsty Ellis and Peter David Fagan and Joey Hejna and Masha Itkina and Marion Lepert and Yecheng Jason Ma and Patrick Tree Miller and Jimmy Wu and Suneel Belkhale and Shivin Dass and Huy Ha and Arhan Jain and Abraham Lee and Youngwoon Lee and Marius Memmel and Sungjae Park and Ilija Radosavovic and Kaiyuan Wang and Albert Zhan and Kevin Black and Cheng Chi and Kyle Beltran Hatch and Shan Lin and Jingpei Lu and Jean Mercat and Abdul Rehman and Pannag R Sanketi and Archit Sharma and Cody Simpson and Quan Vuong and Homer Rich Walke and Blake Wulfe and Ted Xiao and Jonathan Heewon Yang and Arefeh Yavary and Tony Z. Zhao and Christopher Agia and Rohan Baijal and Mateo Guaman Castro and Daphne Chen and Qiuyu Chen and Trinity Chung and Jaimyn Drake and Ethan Paul Foster and Jensen Gao and David Antonio Herrera and Minho Heo and Kyle Hsu and Jiaheng Hu and Donovon Jackson and Charlotte Le and Yunshuang Li and Roy Lin and Zehan Ma and Abhiram Maddukuri and Suvir Mirchandani and Daniel Morton and Tony Nguyen and Abigail O'Neill and Rosario Scalise and Derick Seale and Victor Son and Stephen Tian and Emi Tran and Andrew E. Wang and Yilin Wu and Annie Xie and Jingyun Yang and Patrick Yin and Yunchu Zhang and Osbert Bastani and Glen Berseth and Jeannette Bohg and Ken Goldberg and Abhinav Gupta and Abhishek Gupta and Dinesh Jayaraman and Joseph J Lim and Jitendra Malik and Roberto Martín-Martín and Subramanian Ramamoorthy and Dorsa Sadigh and Shuran Song and Jiajun Wu and Michael C. Yip and Yuke Zhu and Thomas Kollar and Sergey Levine and Chelsea Finn},\n  year = {2024},\n  url = {https://www.roboticsproceedings.org/rss20/p120.html}\n}",
        "preview": "assets/papers/droid.png",
        "previewSourceUrl": "https://www.roboticsproceedings.org/rss20/p120.pdf"
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          "value": 457,
          "source": "GitHub",
          "sourceUrl": "https://github.com/droid-dataset/droid/stargazers",
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    {
      "id": "article-vpt",
      "name": "Learning Minecraft from video",
      "title": "Learning to play Minecraft with Video PreTraining",
      "domains": [
        "game"
      ],
      "kinds": [
        "articles"
      ],
      "year": 2022,
      "venue": "OpenAI",
      "summary": "Explains how inverse-dynamics labels turn large video collections into training data for Minecraft behavior.",
      "tags": [
        "Research perspectives"
      ],
      "environment": "Virtual environments.",
      "interface": "See the original article for the system interface and examples.",
      "limits": "Native keyboard and mouse control; separates pretraining from task fine-tuning.",
      "status": "selected",
      "evidence": "Official source checked; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "article": "https://openai.com/index/vpt/"
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      "id": "article-sima",
      "name": "SIMA: A generalist game agent",
      "title": "A generalist AI agent for 3D virtual environments",
      "domains": [
        "game"
      ],
      "kinds": [
        "articles"
      ],
      "year": 2024,
      "venue": "Google DeepMind",
      "summary": "Introduces a language-instructed agent trained across different virtual environments.",
      "tags": [
        "Research perspectives"
      ],
      "environment": "Virtual environments.",
      "interface": "See the original article for the system interface and examples.",
      "limits": "Screen observations and keyboard/mouse actions; a research overview rather than a new benchmark record.",
      "status": "selected",
      "evidence": "Official source checked; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "article": "https://deepmind.google/blog/sima-generalist-ai-agent-for-3d-virtual-environments/"
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      "credit": "Google DeepMind",
      "sourceDate": "2024-03-13",
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
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    {
      "id": "article-sima2",
      "name": "SIMA 2: Playing, reasoning, and learning",
      "title": "SIMA 2: An Agent that Plays, Reasons, and Learns With You in Virtual 3D Worlds",
      "domains": [
        "game"
      ],
      "kinds": [
        "articles"
      ],
      "year": 2025,
      "venue": "Google DeepMind · SIMA Team",
      "summary": "Describes Gemini-based reasoning, interaction, and generalization in virtual worlds.",
      "tags": [
        "Research perspectives"
      ],
      "environment": "Virtual environments.",
      "interface": "See the original article for the system interface and examples.",
      "limits": "Claims and examples concern virtual environments; they do not establish physical robot competence.",
      "status": "selected",
      "evidence": "Official source checked; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "article": "https://deepmind.google/blog/sima-2-an-agent-that-plays-reasons-and-learns-with-you-in-virtual-3d-worlds/"
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      "credit": "Google DeepMind · SIMA Team",
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
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    {
      "id": "article-pi0",
      "name": "π0: Our first generalist policy",
      "title": "π0: Our First Generalist Policy",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "articles"
      ],
      "year": 2024,
      "venue": "Physical Intelligence",
      "summary": "Introduces a vision-language-action policy with flow-matching action outputs and examples of adaptation to robot tasks.",
      "tags": [
        "Research perspectives"
      ],
      "environment": "Robot learning and physical interaction.",
      "interface": "See the original article for the system interface and examples.",
      "limits": "Some demanding tasks use post-training; selected demonstrations are not general success guarantees.",
      "status": "selected",
      "evidence": "Official source checked; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "article": "https://www.pi.website/blog/pi0"
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      "rank": -17,
      "selectionTrack": "research-article",
      "selectionReason": "Official author or research-team article providing context for the collection.",
      "credit": "Physical Intelligence",
      "sourceDate": "2024-10-31",
      "relatedIds": [
        "openpi",
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        "pi05-ego",
        "pi07",
        "pi-star06"
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-15"
    },
    {
      "id": "article-lerobot",
      "name": "LeRobot: Imagine, evaluate, improve",
      "title": "LeRobot v0.6.0: Imagine, Evaluate, Improve",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "articles"
      ],
      "year": 2026,
      "venue": "Hugging Face · LeRobot team",
      "summary": "Documents a robot-learning release connecting policy training, evaluation, reward models, and corrective deployment data.",
      "tags": [
        "Research perspectives"
      ],
      "environment": "Robot learning and physical interaction.",
      "interface": "See the original article for the system interface and examples.",
      "limits": "Release-specific features require compatible hardware, dependencies, and model configuration.",
      "status": "selected",
      "evidence": "Official source checked; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "article": "https://huggingface.co/blog/lerobot-release-v060"
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      "rank": -16,
      "selectionTrack": "research-article",
      "selectionReason": "Official author or research-team article providing context for the collection.",
      "credit": "Hugging Face · LeRobot team",
      "sourceDate": "2026-07-07",
      "relatedIds": [
        "lerobot"
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "article-robot-use",
      "name": "Robot-use agents",
      "title": "Robot-use agents",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "articles"
      ],
      "year": 2026,
      "venue": "Phillip Isola · MIT",
      "summary": "Explores agents that reason over goals and operate robots through sensor and actuator interfaces.",
      "tags": [
        "Research perspectives"
      ],
      "environment": "Robot learning and physical interaction.",
      "interface": "See the original article for the system interface and examples.",
      "limits": "A perspective on robot interfaces and agent loops, not a peer-reviewed evaluation.",
      "status": "selected",
      "evidence": "Official source checked; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "article": "https://web.mit.edu/phillipi/www/writing/robot-use-agents.html"
      },
      "rank": -15,
      "selectionTrack": "research-article",
      "selectionReason": "Official author or research-team article providing context for the collection.",
      "credit": "Phillip Isola · MIT",
      "sourceDate": "2026-09-07",
      "relatedIds": [
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-voyager-diamond",
      "name": "Voyager · Minecraft mining",
      "title": "Voyager · Minecraft mining",
      "domains": [
        "game"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2023,
      "venue": "Official demonstration",
      "summary": "A mining-skill example from the official Voyager Minecraft gallery.",
      "tags": [
        "Game control"
      ],
      "environment": "Minecraft.",
      "interface": "JavaScript skill code, game state, and execution feedback.",
      "limits": "Programmatic skill execution with Mineflayer; the authors render demonstrations from recorded gameplay, which is not a record of pixel-only control.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://voyager.minedojo.org/",
        "video": "https://voyager.minedojo.org/assets/videos/gallery/diamond.mp4",
        "code": "https://github.com/MineDojo/Voyager"
      },
      "rank": 172,
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      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://voyager.minedojo.org/assets/videos/gallery/diamond.mp4",
        "type": "video/mp4"
      },
      "demoType": "game-control",
      "credit": "Voyager research team",
      "relatedIds": [
        "voyager"
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      "metrics": {
        "github": {
          "value": 7271,
          "source": "GitHub",
          "sourceUrl": "https://github.com/MineDojo/Voyager/stargazers",
          "repository": "MineDojo/Voyager",
          "updatedAt": "2026-10-19"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-voyager-cactus",
      "name": "Voyager · Collecting cactus",
      "title": "Voyager · Collecting cactus",
      "domains": [
        "game"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2023,
      "venue": "Official demonstration",
      "summary": "A second official Voyager example showing resource collection.",
      "tags": [
        "Game control"
      ],
      "environment": "Minecraft.",
      "interface": "JavaScript skill code, game state, and execution feedback.",
      "limits": "A selected skill demonstration, not evidence of success on every task. The recording viewpoint is distinct from the programmatic observation interface.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://voyager.minedojo.org/",
        "video": "https://voyager.minedojo.org/assets/videos/gallery/cactus.mp4",
        "code": "https://github.com/MineDojo/Voyager"
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      "rank": 173,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://voyager.minedojo.org/assets/videos/gallery/cactus.mp4",
        "type": "video/mp4"
      },
      "demoType": "game-control",
      "credit": "Voyager research team",
      "relatedIds": [
        "voyager"
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      "metrics": {
        "github": {
          "value": 7271,
          "source": "GitHub",
          "sourceUrl": "https://github.com/MineDojo/Voyager/stargazers",
          "repository": "MineDojo/Voyager",
          "updatedAt": "2026-10-19"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-gamengen",
      "name": "GameNGen · Neural DOOM",
      "title": "GameNGen · Neural DOOM",
      "domains": [
        "game"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "A DOOM sequence generated by an action-conditioned neural simulator.",
      "tags": [
        "World models"
      ],
      "environment": "DOOM / ViZDoom.",
      "interface": "Past game frames and player actions condition diffusion-based next-frame prediction. PPO primarily collects training trajectories.",
      "limits": "This demonstrates frame generation conditioned on actions. It is not an autonomous game-playing policy or a measured combat result.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://gamengen.github.io/",
        "video": "https://gamengen.github.io/static/videos/e1m1_t.mp4"
      },
      "rank": 174,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://gamengen.github.io/static/videos/e1m1_t.mp4",
        "type": "video/mp4"
      },
      "demoType": "generated-world",
      "credit": "GameNGen research team",
      "relatedIds": [
        "kb-w01"
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-diamond",
      "name": "DIAMOND · Generated CS:GO",
      "title": "DIAMOND · Generated CS:GO",
      "domains": [
        "game"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "An interactive Counter-Strike sequence from the diffusion world-model project.",
      "tags": [
        "World models"
      ],
      "environment": "Atari; Counter-Strike: Global Offensive, Dust II.",
      "interface": "Human CS:GO frames and actions feed low-resolution dynamics and super-resolution generation. The shooter extension does not train an RL policy.",
      "limits": "Keep the CS:GO generation extension separate from Atari policy-learning results. Visual continuity is not a combat success metric.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://diamond-wm.github.io/",
        "video": "https://diamond-wm.github.io/static/videos/8.mp4",
        "code": "https://github.com/eloialonso/diamond"
      },
      "rank": 175,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://diamond-wm.github.io/static/videos/8.mp4",
        "type": "video/mp4"
      },
      "demoType": "generated-world",
      "credit": "DIAMOND research team",
      "relatedIds": [
        "kb-w02"
      ],
      "metrics": {
        "github": {
          "value": 2122,
          "source": "GitHub",
          "sourceUrl": "https://github.com/eloialonso/diamond/stargazers",
          "repository": "eloialonso/diamond",
          "updatedAt": "2026-10-19"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-openvla",
      "name": "OpenVLA · Manipulation in clutter",
      "title": "OpenVLA · Manipulation in clutter",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "A real WidowX manipulation rollout from the OpenVLA project gallery.",
      "tags": [
        "Robot learning"
      ],
      "environment": "Multiple real-world robot manipulation platforms.",
      "interface": "RGB images and language map to robot actions.",
      "limits": "The source clip is labeled 1.5× speed. This selected qualitative rollout is not a control-frequency measurement or an aggregate success rate.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://openvla.github.io/",
        "video": "https://openvla.github.io/static/videos/carousel/bridge_pick_clutter_2.mp4",
        "code": "https://github.com/openvla/openvla"
      },
      "rank": 176,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://openvla.github.io/static/videos/carousel/bridge_pick_clutter_2.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "OpenVLA research team",
      "relatedIds": [
        "openvla"
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      "metrics": {
        "github": {
          "value": 7171,
          "source": "GitHub",
          "sourceUrl": "https://github.com/openvla/openvla/stargazers",
          "repository": "openvla/openvla",
          "updatedAt": "2026-10-19"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-aloha",
      "name": "ACT / ALOHA · Slotting a battery",
      "title": "ACT / ALOHA · Slotting a battery",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2023,
      "venue": "Official demonstration",
      "summary": "A learned ACT policy performs a precise bimanual battery-insertion task.",
      "tags": [
        "Robot learning"
      ],
      "environment": "The ALOHA bimanual platform.",
      "interface": "Images and joint observations map to action chunks.",
      "limits": "The source labels this a real-time learned-policy rollout, separate from its teleoperation examples. This selected task does not establish arbitrary dexterity.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://tonyzhaozh.github.io/aloha/",
        "video": "https://tonyzhaozh.github.io/aloha/resources/slot_battery.mp4"
      },
      "rank": 177,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://tonyzhaozh.github.io/aloha/resources/slot_battery.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "Tony Zhao and the ALOHA / ACT team",
      "relatedIds": [
        "act"
      ],
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-diffusion-mug",
      "name": "Diffusion Policy · Mug manipulation",
      "title": "Diffusion Policy · Mug manipulation",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2023,
      "venue": "Official demonstration",
      "summary": "An official real-robot manipulation example using a diffusion action policy.",
      "tags": [
        "Robot learning"
      ],
      "environment": "Simulated and real-world robot manipulation tasks.",
      "interface": "Visual observations map to continuous action sequences.",
      "limits": "A selected physical execution example; the action distribution, demonstration data, and evaluation setup remain task-specific.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://diffusion-policy.cs.columbia.edu/",
        "video": "https://diffusion-policy.cs.columbia.edu/videos/highlight_mug.mp4",
        "code": "https://github.com/real-stanford/diffusion_policy"
      },
      "rank": 178,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related research source.",
      "video": {
        "src": "https://diffusion-policy.cs.columbia.edu/videos/highlight_mug.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "Cheng Chi and the Diffusion Policy team",
      "relatedIds": [
        "diffusion-policy"
      ],
      "metrics": {
        "github": {
          "value": 4656,
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          "Andy Zeng",
          "Jonathan Tompson",
          "Igor Mordatch",
          "Yevgen Chebotar",
          "Pierre Sermanet",
          "Noah Brown",
          "Tomas Jackson",
          "Linda Luu",
          "Sergey Levine",
          "Karol Hausman",
          "Brian Ichter"
        ],
        "date": "2023-03-06",
        "dateLabel": "Publisher record date",
        "bibtex": "@inproceedings{inner_monologue,\n  title = {Inner Monologue: Embodied Reasoning through Planning with Language Models},\n  author = {Wenlong Huang and Fei Xia and Ted Xiao and Harris Chan and Jacky Liang and Pete Florence and Andy Zeng and Jonathan Tompson and Igor Mordatch and Yevgen Chebotar and Pierre Sermanet and Noah Brown and Tomas Jackson and Linda Luu and Sergey Levine and Karol Hausman and Brian Ichter},\n  booktitle = {CoRL 2022},\n  year = {2022},\n  url = {https://proceedings.mlr.press/v205/huang23c.html}\n}",
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        "previewSourceUrl": "https://proceedings.mlr.press/v205/huang23c/huang23c.pdf"
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      "addedAt": "2026-09-14",
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    },
    {
      "id": "rt-trajectory",
      "institutions": [
        {
          "name": "Google Research",
          "url": "https://research.google/",
          "logo": "assets/institutions/google-research.svg",
          "mark": "G"
        },
        {
          "name": "Stanford University",
          "url": "https://www.stanford.edu/",
          "logo": "assets/institutions/stanford.png",
          "mark": "SU"
        }
      ],
      "name": "RT-Trajectory",
      "title": "RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2024,
      "venue": "ICLR 2024",
      "summary": "Conditions robot policies on rough trajectory sketches that can come from drawings, videos, or generators, enabling new motion-centric tasks.",
      "tags": [
        "Task conditioning",
        "Generalization"
      ],
      "environment": "Large-scale real-robot manipulation with novel task and object combinations.",
      "interface": "Camera observations and coarse 2D trajectory sketches condition low-level robot actions.",
      "limits": "Sketches provide motion guidance but still require compatible training data and perception; arbitrary new skills are not guaranteed.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://proceedings.iclr.cc/paper_files/paper/2024/hash/c383e44d9a878d1982d9abb838bd5d8a-Abstract-Conference.html",
        "project": "https://rt-trajectory.github.io/",
        "pdf": "https://proceedings.iclr.cc/paper_files/paper/2024/file/c383e44d9a878d1982d9abb838bd5d8a-Paper-Conference.pdf"
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        "source": "Publisher",
        "sourceUrl": "https://proceedings.iclr.cc/paper_files/paper/2024/hash/c383e44d9a878d1982d9abb838bd5d8a-Abstract-Conference.html",
        "checkedAt": "2026-09-14",
        "authors": [
          "Jiayuan Gu",
          "Sean Kirmani",
          "Paul Wohlhart",
          "Yao Lu",
          "Montserrat Gonzalez Arenas",
          "Kanishka Rao",
          "Wenhao Yu",
          "Chuyuan Fu",
          "Keerthana Gopalakrishnan",
          "Zhuo Xu",
          "Priya Sundaresan",
          "Peng Xu",
          "Hao Su",
          "Karol Hausman",
          "Chelsea Finn",
          "Quan Vuong",
          "Ted Xiao"
        ],
        "date": "2024-05-07",
        "dateLabel": "Publisher record date",
        "bibtex": "@inproceedings{rt_trajectory,\n  title = {RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches},\n  author = {Jiayuan Gu and Sean Kirmani and Paul Wohlhart and Yao Lu and Montserrat Gonzalez Arenas and Kanishka Rao and Wenhao Yu and Chuyuan Fu and Keerthana Gopalakrishnan and Zhuo Xu and Priya Sundaresan and Peng Xu and Hao Su and Karol Hausman and Chelsea Finn and Quan Vuong and Ted Xiao},\n  booktitle = {ICLR 2024},\n  year = {2024},\n  url = {https://proceedings.iclr.cc/paper_files/paper/2024/hash/c383e44d9a878d1982d9abb838bd5d8a-Abstract-Conference.html}\n}",
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        "previewSourceUrl": "https://proceedings.iclr.cc/paper_files/paper/2024/file/c383e44d9a878d1982d9abb838bd5d8a-Paper-Conference.pdf"
      },
      "metrics": {
        "citations": {
          "value": 5,
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          "sourceUrl": "https://openalex.org/W4388512477",
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      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "code-as-policies",
      "institutions": [
        {
          "name": "Google Research",
          "url": "https://research.google/",
          "logo": "assets/institutions/google-research.svg",
          "mark": "G"
        }
      ],
      "name": "Code as Policies",
      "title": "Code as Policies: Language Model Programs for Embodied Control",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "papers"
      ],
      "year": 2023,
      "venue": "ICRA 2023",
      "summary": "Prompts language models to write executable policy code that composes perception and control APIs for spatial and long-horizon robot tasks.",
      "tags": [
        "Program synthesis",
        "Language planning"
      ],
      "environment": "Tabletop manipulation, mobile manipulation, and simulated control tasks.",
      "interface": "Natural-language instructions and API descriptions are translated into executable Python policies.",
      "limits": "Generated code inherits model errors and API assumptions; execution requires sandboxing, validation, and task-specific perception functions.",
      "status": "selected",
      "evidence": "Official bibliographic metadata checked; experiments not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "paper": "https://doi.org/10.1109/ICRA48891.2023.10160591",
        "project": "https://code-as-policies.github.io/",
        "pdf": "https://arxiv.org/pdf/2209.07753"
      },
      "rank": 58,
      "selectionTrack": "peer-reviewed",
      "selectionReason": "Representative conference or journal paper within the five-year window; official publication record verified.",
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      "bibliography": {
        "source": "Publisher",
        "sourceUrl": "https://doi.org/10.1109/ICRA48891.2023.10160591",
        "checkedAt": "2026-09-14",
        "authors": [
          "Jacky Liang",
          "Wenlong Huang",
          "Fei Xia",
          "Peng Xu",
          "Karol Hausman",
          "Brian Ichter",
          "Pete Florence",
          "Andy Zeng"
        ],
        "date": "2023-05-29",
        "dateLabel": "Publisher record date",
        "bibtex": "@inproceedings{code_as_policies,\n  title = {Code as Policies: Language Model Programs for Embodied Control},\n  author = {Jacky Liang and Wenlong Huang and Fei Xia and Peng Xu and Karol Hausman and Brian Ichter and Pete Florence and Andy Zeng},\n  booktitle = {ICRA 2023},\n  year = {2023},\n  url = {https://doi.org/10.1109/ICRA48891.2023.10160591}\n}",
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        "previewSourceUrl": "https://arxiv.org/pdf/2209.07753"
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      "metrics": {
        "citations": {
          "value": 674,
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          "sourceUrl": "https://openalex.org/W4383097638",
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          "recordTitle": "Code as Policies: Language Model Programs for Embodied Control"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-crafter-human",
      "name": "Crafter · open-world survival",
      "title": "Crafter · open-world survival",
      "domains": [
        "game"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2022,
      "venue": "Official demonstration",
      "summary": "An official Crafter sequence showing resource gathering, survival, and crafting in the compact open-world benchmark.",
      "tags": [
        "Open-world",
        "Game control"
      ],
      "environment": "Crafter procedural survival world.",
      "interface": "Pixels and discrete movement, interaction, sleep, and crafting actions.",
      "limits": "The clip illustrates a trajectory in a compact 2D benchmark; it is not a measure of average agent performance.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://danijar.com/project/crafter/",
        "video": "https://danijar.com/asset/crafter/video.mp4"
      },
      "rank": 181,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://danijar.com/asset/crafter/video.mp4",
        "type": "video/mp4"
      },
      "demoType": "game-control",
      "credit": "Crafter research team",
      "relatedIds": [
        "crafter"
      ],
      "metrics": {
        "github": {
          "value": 590,
          "source": "GitHub",
          "sourceUrl": "https://github.com/danijar/crafter/stargazers",
          "repository": "danijar/crafter",
          "updatedAt": "2026-09-14"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-vima-imitation",
      "name": "VIMA · one-shot video imitation",
      "title": "VIMA · one-shot video imitation",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2023,
      "venue": "Official demonstration",
      "summary": "An official VIMA-Bench example in which a multimodal prompt demonstrates the motion the simulated robot should reproduce.",
      "tags": [
        "Simulation",
        "Multimodal prompting"
      ],
      "environment": "VIMA-Bench tabletop simulation.",
      "interface": "A one-shot video prompt and scene observations condition object-centric robot actions.",
      "limits": "The clip uses a simulator and benchmark object representation; it does not demonstrate direct transfer to a physical robot.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://vimalabs.github.io/",
        "video": "https://vimalabs.github.io/assets/videos/demos/one_shot_video_imitation/follow_motion/1.mp4"
      },
      "rank": 182,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://vimalabs.github.io/assets/videos/demos/one_shot_video_imitation/follow_motion/1.mp4",
        "type": "video/mp4"
      },
      "demoType": "simulation",
      "credit": "VIMA research team",
      "relatedIds": [
        "vima"
      ],
      "metrics": {
        "github": {
          "value": 858,
          "source": "GitHub",
          "sourceUrl": "https://github.com/vimalabs/VIMA/stargazers",
          "repository": "vimalabs/VIMA",
          "updatedAt": "2026-09-14"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-mobile-aloha-shrimp",
      "name": "Mobile ALOHA · cooking shrimp",
      "title": "Mobile ALOHA · cooking shrimp",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "The official Mobile ALOHA gallery shows autonomous whole-body bimanual cooking and serving of shrimp.",
      "tags": [
        "Mobile manipulation",
        "Bimanual control"
      ],
      "environment": "A real kitchen with a mobile dual-arm ALOHA platform.",
      "interface": "Camera observations drive learned base, arm, and gripper actions cloned from whole-body demonstrations.",
      "limits": "A selected successful rollout does not report the task success distribution or cover changes outside the evaluated kitchen setup.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://mobile-aloha.github.io/",
        "video": "https://mobile-aloha.github.io/resources/skills/cook_shrimp.mp4"
      },
      "rank": 183,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://mobile-aloha.github.io/resources/skills/cook_shrimp.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "Mobile ALOHA research team",
      "relatedIds": [
        "mobile-aloha"
      ],
      "metrics": {
        "github": {
          "value": 4469,
          "source": "GitHub",
          "sourceUrl": "https://github.com/MarkFzp/mobile-aloha/stargazers",
          "repository": "MarkFzp/mobile-aloha",
          "updatedAt": "2026-09-14"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-dp3-pour",
      "name": "DP3 · spatially robust pouring",
      "title": "DP3 · spatially robust pouring",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "An official real-robot DP3 sequence demonstrates point-cloud-conditioned pouring under spatial variation.",
      "tags": [
        "3D policy",
        "Real robot"
      ],
      "environment": "Real tabletop pouring with sparse point-cloud observations.",
      "interface": "Depth-derived point clouds and proprioception condition a diffusion policy over action chunks.",
      "limits": "The gallery clip is qualitative evidence from the authors and does not expose the full evaluation distribution.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://3d-diffusion-policy.github.io/",
        "video": "https://3d-diffusion-policy.github.io/videos/high_res/pour_robust_final.mp4"
      },
      "rank": 184,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://3d-diffusion-policy.github.io/videos/high_res/pour_robust_final.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "3D Diffusion Policy research team",
      "relatedIds": [
        "dp3"
      ],
      "metrics": {
        "github": {
          "value": 1440,
          "source": "GitHub",
          "sourceUrl": "https://github.com/YanjieZe/3D-Diffusion-Policy/stargazers",
          "repository": "YanjieZe/3D-Diffusion-Policy",
          "updatedAt": "2026-09-14"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-gr1-drawer",
      "name": "GR-1 · opening a drawer",
      "title": "GR-1 · opening a drawer",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "The official GR-1 page shows an end-to-end real-robot drawer-opening behavior after video-generative pretraining and policy fine-tuning.",
      "tags": [
        "Generative policy",
        "Real robot"
      ],
      "environment": "Real tabletop articulated-object manipulation.",
      "interface": "Language, image history, and robot state tokens condition action and future-image predictions.",
      "limits": "This is one author-selected rollout; it does not isolate how much performance comes from video pretraining versus robot fine-tuning.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://gr1-manipulation.github.io/",
        "video": "https://gr1-manipulation.github.io/static/videos/real_exp/open_the_drawer.mp4"
      },
      "rank": 185,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://gr1-manipulation.github.io/static/videos/real_exp/open_the_drawer.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "GR-1 research team",
      "relatedIds": [
        "gr1"
      ],
      "metrics": {
        "github": {
          "value": 309,
          "source": "GitHub",
          "sourceUrl": "https://github.com/bytedance/GR-1/stargazers",
          "repository": "bytedance/GR-1",
          "updatedAt": "2026-09-14"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-saycan-long-horizon",
      "name": "SayCan · long-horizon instruction",
      "title": "SayCan · long-horizon instruction",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2022,
      "venue": "Official demonstration",
      "summary": "An official SayCan demonstration shows language planning grounded in the feasible skills of a mobile manipulation robot.",
      "tags": [
        "Language planning",
        "Affordances"
      ],
      "environment": "A real office kitchen with a mobile manipulator.",
      "interface": "A natural-language request is decomposed into value-weighted skills and executed sequentially.",
      "limits": "The planner selects from a fixed skill library; a successful sequence does not imply open-ended low-level control.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://say-can.github.io/",
        "video": "https://say-can.github.io/img/demo_sequence_compressed.mp4"
      },
      "rank": 186,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://say-can.github.io/img/demo_sequence_compressed.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "SayCan research team",
      "relatedIds": [
        "saycan"
      ],
      "metrics": {},
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-3d-diffuser-peg",
      "name": "3D Diffuser Actor · peg insertion",
      "title": "3D Diffuser Actor · peg insertion",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2024,
      "venue": "Official demonstration",
      "summary": "The official gallery shows a 3D trajectory diffusion policy inserting a peg into a hole on a real robot.",
      "tags": [
        "3D policy",
        "Diffusion models"
      ],
      "environment": "Real tabletop contact-rich manipulation.",
      "interface": "RGB-D scene features, language, and proprioception condition a denoised end-effector trajectory.",
      "limits": "A gallery success does not establish tolerance across unseen geometry, calibration error, or contact conditions.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://3d-diffuser-actor.github.io/",
        "video": "https://3d-diffuser-actor.github.io/static/videos/realworld/new_insert_peg_in_hole_1.mp4"
      },
      "rank": 187,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://3d-diffuser-actor.github.io/static/videos/realworld/new_insert_peg_in_hole_1.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "3D Diffuser Actor research team",
      "relatedIds": [
        "3d-diffuser-actor"
      ],
      "metrics": {},
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-cliport-folding",
      "name": "CLIPort · cloth folding",
      "title": "CLIPort · cloth folding",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2021,
      "venue": "Official demonstration",
      "summary": "An official CLIPort real-robot clip shows language-conditioned cloth folding with semantic and spatial action pathways.",
      "tags": [
        "Vision-language",
        "Real robot"
      ],
      "environment": "Real tabletop cloth manipulation.",
      "interface": "RGB observations and language condition pick-and-place predictions.",
      "limits": "The action abstraction is tailored to tabletop pick-and-place and cannot represent every deformation or continuous force profile.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://cliport.github.io/",
        "video": "https://cliport.github.io/media/videos/1_folding.mp4"
      },
      "rank": 188,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
        "src": "https://cliport.github.io/media/videos/1_folding.mp4",
        "type": "video/mp4"
      },
      "demoType": "real-robot",
      "credit": "CLIPort research team",
      "relatedIds": [
        "cliport"
      ],
      "metrics": {
        "github": {
          "value": 549,
          "source": "GitHub",
          "sourceUrl": "https://github.com/cliport/cliport/stargazers",
          "repository": "cliport/cliport",
          "updatedAt": "2026-09-14"
        }
      },
      "addedAt": "2026-09-14",
      "updatedAt": "2026-09-14"
    },
    {
      "id": "demo-inner-monologue-recovery",
      "name": "Inner Monologue · feedback-driven recovery",
      "title": "Inner Monologue · feedback-driven recovery",
      "domains": [
        "embodied"
      ],
      "kinds": [
        "demos"
      ],
      "year": 2022,
      "venue": "Official demonstration",
      "summary": "An official example shows a language planner using scene and success feedback to update a multi-step manipulation plan.",
      "tags": [
        "Closed-loop reasoning",
        "Language planning"
      ],
      "environment": "Real or simulated tabletop rearrangement from the official evaluation gallery.",
      "interface": "Textual environment feedback is returned to the language model between skill executions.",
      "limits": "Recovery depends on the accuracy of external feedback modules and the coverage of the available skill library.",
      "status": "selected",
      "evidence": "Original project video and source page checked. Qualitative, author-reported evidence; not independently reproduced.",
      "sourceType": "supplement",
      "checkedAt": "2026-09-14",
      "links": {
        "project": "https://innermonologue.github.io/",
        "video": "https://innermonologue.github.io/img/im_demo1_an.mp4"
      },
      "rank": 189,
      "selectionTrack": "demonstration",
      "selectionReason": "Publicly accessible original research demonstration with an explicit setting and related peer-reviewed paper.",
      "video": {
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      "addedAt": "2026-09-14",
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}
